DOOMed Tales
WEB VERSION WORKS, BUT FOR THE BEST EXPERIENCE PLEASE DOWNLOAD AND RUN LOCALLY
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Play as cinderella-ish with a shotgun and fight your way through an army of DOOMED gingerbread men to confront the wolf from little red riding hood (post grandma consumption)!
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Made in 72 hours (not part of an organized jam, just for fun) to the theme “Fairytale Murder” by:
Alec Tremblay - Organizer/Project Manager, Character controller, Shotgun, Blood, Ziplines, Sound, Post Processing, Textures/Materials, HUD, Additional Level Design
Dion Tryban - Room programming, Enemy Spawning, Level progression logic, Debugging/Support (seriously everyone had Dion questions, just saying “support” is an understatement, we would be so lost in this engine without Dion)
Michael Anderson - AI Programming, Level Design, Enemy Design and Implementation, Game Balance, Sprite Animation Logic, Dashing ALSO THIS IS HIS FIRST TIME USING THE ENGINE! Literally learned it all this weekend! Gamer!
Michael Ridgeway - UI System, Pause Menu, Player Death/Quitting, Dialogue System, Medkits, Prefab Collision
Felipe Custodio- 3D Modeling (ALL THE CASTLE MODELS), Environment Textures, Lookdev
Spike Fu - Gingerbread Sprites, Wolf Sprites
Jayden Sansom - Wolf Sprite
https://github.com/BillyJoelsNightmareExplosion/doomed-tales
Status | Released |
Platforms | HTML5, Windows |
Authors | Billy Joel's Nightmare Explosion, Trikzon, zenntavros, Spike Fu, Brownbookcover |
Genre | Shooter |
Made with | Blender, Maya, Godot |
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